Search results for "Real Time Streaming Protocol"
showing 3 items of 3 documents
Efficient Transport Protocol for Networked Haptics Applications
2008
The performance of haptic application is highly sensitive to communication delays and losses of data. It implies several constraints in developing networked haptic applications. This paper describes a new internet protocol called Efficient Transport Protocol (ETP), which aims at developing distributed interactive applications. TCP and UDP are transport protocols commonly used in any kind of networked communication, but they are not focused on real time application. This new protocol is focused on reducing roundtrip time (RTT) and interpacket gap (IPG). ETP is, therefore, optimized for interactive applications which are based on processes that are continuously exchanging data. ETP protocol i…
Using WMS log files as an indicator of QoS and application performance in on-demand streaming videos
2012
When utilizing video streaming for professional purposes, the quality of service needs to be evaluated by the service provider. This is the case especially when the service must be available for a large number of customers with a wide range of network interfaces and terminal equipment. Service providers have usually information about network-level metrics. However, the problem is that conditions that appear similar in a networklevel may cause very different responses in an application level, and the other way round. In this article, we study how Windows Media Server's log files can be used to evaluate the QoS of video transmission, and we also examine the application level performance based…
H.264 QoS and Application Performance with Different Streaming Protocols
2015
Streaming techniques, including the selected streaming protocol, have an effect on the streaming quality. In this study, the performance of three different streaming protocols in a disturbed communication channel is evaluated with a modified version of the FFPlay player. A H.264 encoded video is used as a test sequence. The number of displayed image frames, the frame rate and playout duration are used as objective metrics for QoS. The metrics brings out differences of streaming protocols in our test environment. They are measured at the application level and have a connection to the user experience. peerReviewed